Because the strategic game is a little shallow, there's no sense of empire-building, and because there's no real story, I might as well exit the campaign and simply play a series of skirmish games. The main problem is that I'm just not really interested in fighting for control of the system itself. Theoretically this is the best way of making a strategy game non-linear - just look at the Total War games - but in practice Soulstorm doesn't make it work. The least engaging aspect of Soulstorm, however, is also its central conceit: the solar-system campaign map.
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